Hold the Line - Five Parsecs from Home Solo Campaign - Turn 1 Notes

Notes from the Campaign Turn and Skirmish, lightly edited.

New World - Etera

Requires a license, paid to the Independent Guild of Mercenaries, to undertake patron jobs. Costs 1d6 = 3 credits. Captain Vinon will pay. (Now 5 credits).

World Traits - Crystals - the battlefield will be filled with large crystals.

Upkeep - 1 credit for a crew of 6. Ship debt is 22 +1 in interest. I’ll pay one credit to keep it at 22 credits. The crew only has 3 credits left.

Crew Tasks - Vinon and Henna will look for a Patron. They need work to keep the ship running. 1d6+2, 8. I found a patron who can offer me a job.

Sone, Ukan, and Txewi will train and gain 1 xp each.

Pair the bot will explore. Pair picks a fight, or more likely someone picks a fight with him. We gain a rival. I’ll say a crew of the Space Dogs found him and they almost came to blows in the street.

Determine Job Offer - The patron will be the Independent Guild of Mercenaries, which is a private organisation. Danger pay is 1 credit. The time frame is This or the next campaign turn. No Benefits, hazards, or Conditions.

Ready for Battle:

Conditions - two crew members won't start right away and roll a 1d6 if it's equal too or below the turn number they come on.

Notable Sight - Really shiny bits - 2 credits if grabbed

Objective - Fight Off, must hold the field

Enemy Encounter - 8 Punks, 3 bonus credits if I hold the field, two Specialists and a Lieutenant, 5 regulars punks.

Battle

Won sieze initiative, Crew moves closer to the fight.

Turn 1

Just movement on both sides

No reinforcements yet

Turn 2

Just movement on both sides

Battle event doesn't do anything

Turn 3

Twexi shoots and misses

The LT shoots at Twexi and misses

Spec shoots at Henna misses

Turn 4

Twexi gets shot and knocked out

Sone shoots and kills a Spec

Turn 5

Vinon hits and kills the LT

No panic from the punks

Pair comes on the battlefield

Turn 6

Sone is shot but doesn’t go down

Vinon kills a punk

Sone is shot and goes down

One punk runs

Henna kills a punk

Turn 7

Hesitant - only Ukan acts in quick

Another punk runs

Henna is shot and goes down

Turn 8

Vinon kills a Spec

Turn 9

Ukan kills the last punk. Ending the fight

Post Battle

Punks do not become a rival

Get Paid

1d6 Credits = 3

Danger Pay = 1

For Holding field and getting the shiny thing = 2 credits

Total pay = 6 credits

Battlefield Finds

Randomly pick an enemy and get their weapon. A scrap pistol and a blade.

Gather loot

Shot Gun

Injury Rolls

Henna - Just knocked out. No long-term effects

Sone - Used his luck. Down to 0.

Txewi - Equipment loss. Hunting Rifle damaged

Experience Points

Vinon - Survived and won +3

Henna - Became a casualty +1

Sone - Became a casualty +1, First to inflict a casualty +1

Ukan - Survived and won +3

Txewi - Became a casualty +1

Pair - Does not receive experience

Campaign Event

The chance meeting adds a story point

Character Event

Sone is having second thoughts about being a mercenary

Faction Progress

The True League - 3 Dice, (one for achieving the mission, one for holding field, one for Tier). 2 Ticks of progress 2 out of 4

Project: Gain more reputation on the current planet Etera to bid for bigger contracts

Independent Guild of Mercenaries - 2 Ticks of progress 2 out of 4

Project: Complete the current contract to provide security for the Etera system

Unity Local Naval Detachment - 2 Ticks of progress, 2/6

Project; Complete defenses for a potential invasion of Etera

Etera Administration - 2 Ticks of Progress, 2 out of 6

Project: Petition Unity ambassador for increased autonomy

The Space Dogs - 3 ticks of progress, 3 out of 6

Project: Strike a blow against the Mercenaries.

The Swarm - 3 ticks of progress, 3 out of 6

Project: Make probing attacks against Unity Defenses.

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Five Parsecs from Home

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