Rebel Sworn, Solo Tools for A Star Wars Inspired Starforged Solo Campaign Actual Play

Rebel Sworn, Solo Tools and House Rules

A Star Wars Inspired Starforged Solo Campaign Actual Play

When I make a tool, chart, house rule, or random table for the campaign, I'll place them here. Check back in for new items every once in a while. 

Game Tools for the campaign

  • Starforged: Ironsworn - Well you’ve heard me talking about this game several times, now you get to see me play it! Shawn Tomkin's game is a masterpiece and I'm glad to be playing it again.
  • Age of Rebellion RPG - A fantastic RPG and I highly recommend it. Fantasy Flight Games produced a whole slew of Star Wars RPGs but you may have trouble finding them as they’ve gone out of print and PDFs aren’t available. There is a reprint coming later this year hopefully.
  • Stargazer Journal - A great tool for doing all your Starforged play in one place. I highly recommend it. There is also an Ironsworn version.
  • Miscellaneous Tables and tools - I’ll also be using a variety of generators, Wookiepedia articles, and even a few customised tables. I’ll pop them all on the blog for you to take a look at.

Campaign Rules Adjustment

While Starforged: Ironsworn will work well in this setting with little adjustments, I’ll make a few changes to the game at the start to make it fit the Star Wars universe.

The starting process of developing the galaxy and creating truths will not happen. We will pull the ‘geography’ of the galaxy from Star Wars lore http://www.swgalaxymap.com/ and all the truths will be taken from Star Wars.

Vows will be used as a narrative function of the game but will show up differently in the story as Iron isn’t as important in the Star Wars universe. Perhaps it will be something different, we will see.

Faster than light rules may be different, and space travel is also. I’ll bring it more in line with what we see in Star Wars.

The three core pillars of Starforged, Quests, Bonds, and Discoveries, will be generally the same with a slight change to Discoveries. While there is a ton of exploration a character could do in Star Wars, the character I’m playing will be a soldier, a spy or a saboteur. So they won’t be out discovering Jedi temples or deserted worlds in this campaign. Instead, they will be making discoveries about the empire and its plans. Mechanically it will work similarly.

House Rules

Using +Wits for a Clash or Strike - I’ll say Keer can Strike and Clash with Wits if he uses his trademark explosives. But I’ll say he can only do it after a hit on a React Under Fire or a Gain Ground. He needs to get some space and time to set up the explosives.

Random Mid-Rim World Table. Roll a D12


Random Common Species Table, Roll a D12



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Starforged: Ironsworn

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