Rebel Sworn: Chapter 7, Part 1, The Explosion - A Star Wars Inspired Starforged Solo Campaign

Welcome back readers! We are getting close to the end of this Episode of Rebel Sworn. This session is an explosive one, so be sure to enjoy!

Haven't read Rebel Sworn yet? Check it out from the start here. 

Now let's play.

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Begin a Session - An influential character or faction is introduced or given new detail - +1 Momentum

Who is the character or faction? I’ll say 1-33 are imperial, 34-66 are rebel based, and 67-100 is a neutral organization. 72 - A neutral organization. Well, we don’t know many neutral organizations just yet. We have Verse’s crew, The Union. And we also know about the Pykes. Since we already know about The Union, let’s say the Pykes are introduced.

Sector Boss Xexxoux Xervus sits in front of the terminal of his Pyke Syndicate patrol ship. Credits in, debits out, profit, always showing profit for the Syndicate. Something catches his eye. A report of the capture of a known Rebel operative, a Twi’lek named Zhar, and subsequent sale into Imperial custody.

The transaction was unexpected for the local Syndicate representative, but it turned out to be a profitable one. Further reports show that this Twi’lek escaped during a riot in the main city of the planet. Knowing how much the Imperials paid the first time, Xervus can only dream about how much they would pay a second time.

He issues the order for the recapture of the Twi’lek and additionally starts communicating with the Imperials on how many credits he can expect.

This could turn out to be most profitable.

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Sometimes the simple plans are the best ones. At least that’s what I’ve learned. We are going to blow something up, something big. When people are distracted, we will race onboard and hide. When all the excitement dies down, we will sneak around the Imperial ship and find out what we need to do to steal it out from under them. Simple, yes. Easy, probably not.

Still, the explosion part is my job, naturally. Zhar is busy prepping our route to sneak on board and chatting with R5 about what parts of the Dreadnought probably need repair. That’s fine with me. I’m usually the guy who blows stuff up.

During the day, I creep along the ridge overlooking the Dreadnought and the Imperial camp. I need something that will explode, but it needs to look like an accident.

Secure an Advantage +3 with Wits

Challenge 8,10 Vs 3+3=6, Fail

Pay the Price - Construction Equipment is under heavy guard

Scanning the camp, I’m shocked by the amount of personnel the Imps have brought here. Clearly, this is a priority for them. The most likely candidate for an accidental explosion is the construction equipment, which they have plenty of. But unfortunately for me, that equipment is being guarded by a squad of Storm Troopers.

Great. Bucketheads, the best the Imps have to offer are here. I’ll need to sneak past them if I’m to have any chance here.

I slowly make my way down to the basin the ship and camp are in. The troopers are walking a roving patrol around the equipment. It won’t be easy to get in or out unseen.

Face Danger +2 with Shadow

Challenge 6,2 vs 3+2=5, Weak hit, -1 Spirit, (2)

It takes me a while to pick my way through their patrols. Several times I think I’m a goner, but then the bucket-heads decide to change their patrol at the last second. Stressful, very stressful. But I make it to the construction equipment, and I’m able to tuck myself under one large digger. Now for the fun part.

I don’t have any of my favorite toys, but knowing the Imps, this construction equipment is dangerously unsafe. It won’t take too much to get them to explode in a chain reaction. Just a simple thermal detonator will do.

Face Danger +3 with Wits, Explosion Level 1

Challenge 3,10 vs 2+3=5, Weak hit, -1 Momentum - it takes a while to do

I really need to hit the supply locker because I’m running low on explosives. The thermal detonator I’m using I’ve had in my pack since that scrap with the Huts. I don’t have to tell you old detonators aren’t reliable. I quietly work on it, making sure it will go off when I want it to, not late and definitely not early.

Sneaking my way back to Zhar, I look down at the Imp camp. We must be crazy to think we can take on this base with just us three. But it’s too late to change our minds now.

“Zhar, you got about 5 minutes before all that Imp stuff goes up in flame. What’s the plan after that happens?”

Zhar smiles at me, never a good sign. “Oh, it’s simple. We run like a Hutt at the start of the LifeDay feast. Keep low, keep to those rocks along the ridge. Assuming your bang is as big as we hope, should be easy.”

That mad Twi’lek. Like I said, it’s too late to change anything now.

“Ok then. R5, stay close. Once you hear the explosion, run like hell, and don’t stop.”

Time ticks down. 3 minutes…

2 minutes…

1 minute…

30 seconds…

15

10

9

8

7

6

5

4

3

2

1

BOOOOOOOOOOOOOM!

Keer loves a good explosion.

Alright, how big is this explosion? I’ll say it will be rather large. But will it distract the Imps? On a 1-15 it doesn’t distract them enough. On a 16 to 84 it works perfectly as intended, and on an 85+ the explosion is way bigger than expected, giving extra complications. And the roll, 88. Oh, dice gods, you do like a joke.

The whole canyon shudders! Then shakes. Then cracks start forming under our feet. Kark! Did I hit a fault line or something? I yell “Run Zhar!”

We start sprinting. Rocks fall from the ridge, and boulders roll down and smash into Imp vehicles. I hear yelling and screaming from injured soldiers. I love a good explosion, but this might have been a bit too much.

Still, the run to the Dreadnought is clear. No guards, no patrols. But where it was a clear shot, now we have a fissure between us and the ship. And it’s growing!

Face Danger +1 with Edge

Challenge 5,8 Vs 4+1=5, Miss

Pay the price - You are harmed,-2 (0 harm!)

Zhar is ahead of me and makes the jump easily over the fissure. Karking skinny tail head. R5 engages its thrusters and easily flies over. Leaves just me. I leap as hard as I can, ready for the other side. My hands grab onto the side, and I start to pull myself up. But then the rock gives way, and I’m falling. And falling.

Endure Harm +1 with Iron

Challenge 7,8 vs 1+1+2, Miss -1 Momentum (3)

Wounded - Can’t increase health without taking the heal action to clear it

Well, this isn’t going well for Keer at all. This is also the first time I’ve taken an impact playing Starforged. Well, how will we get out of this?

Angry Beeping. What a weird dream. Why won’t this damn beeping stop? I cough, and dust pours out of my lungs. My eyes open, and I look at R5, who is perched over me. “OK buddy. Stop the beeping, I get it. Ugh, I think I broke something. Maybe a rib. It hurts to move. Where did Zhar go?”

R5 beeps a few times. “Ok, Zhar got onto the ship. Good. Now I guess we need to get out of here. Let’s see if I have anything in my pack here.”

Check Your Gear +3 with Supply

Challenge 5,7 Vs 4+3=7, Weak hit

Have what I need but uses supply, -1 supply (2)

Rummaging around my pack, I find an old frayed rope. Should be good enough to get me out of here, I hope. “R5, fly up and tie this around something. I’ll see about climbing up. Thanks, buddy.” R5 is often rude, but it’s always there for me in a pinch.

R5 flies away, and I hear a low quiet beep, meaning the rope is tied. I grab on and pull. It feels secure. But Kark! The pain in my side. I’ve done something really bad to it. I gingerly climb up. I’ll need to see a doctor soon, and I don’t know how good I’ll be in a fight.

I climb to the top of the fissure and survey my handiwork. Fires still rage. Imps are running around in chaos. Fresh fissures are everywhere. At least the Dreadnought seems fine still. It would be a damn shame if Boz Pity opened up and consumed it.

I stumble the remaining meters to the Dreadnought, following R5 into an open port.

Reach a Milestone - Activate the Dreadnought for the Rebels - Formidable

+1 progress - 3 boxes

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Well that was certainly unexpected for Keer. But you know what they say, if you play with fire, you sometimes burn the forest down. 

Next session is the last one for this Episode of Rebel Sworn, see you next week!

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